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Theis project suggestions for K3 students

For all the projects about deafblindness, the national competence center about deaf-blindness (NKCDB: nkcdb.se, in Swedish) having extensive knowledge about the user group (and contacts to them) could be involved.

Exercising independently for persons with congenital deafblindness

Persons who are deafblind are not prone to move a lot, which of course not only affects their independence but also their health. Design a game, app, gadget that encourages (exercising) movement for a person with deafblindness.

Perceptualizing waiting time

Develop some kind of artefact that gives insight in waiting time for a person with deafblindness who also might have learning difficulties. The waiting time could e.g. be how long to wait until a social partner will arrive.

Solitaire games or activities for persons with congenital deafblindness

There are few games and/or pastimes that a person with deafblindness can engage in. Develop some kind of game(s) that deafblind persons can play on their own. Also take learning difficulties into account.

Haptic toys or communication device

Persons who are born deaf-blind have severe difficulties in learning how to communicate and to explore their surroundings. What would a digital system look like that lets a child with deaf-blindness explore or communicate haptically (with the touch sense)? This project could take on various forms – like interactive toys or remote haptic communication.

Where’s my cat?

A man with deaf-blindness has a cat as his companion in his home. He manages a lot by himself, he feeds the cat, takes care of it and interacts with it when it is in his lap or close beside him on the sofa. But a lot of the time he does not know where the cat is or what it does. What would a technological solution look like to give him an “extended awareness” of his cat? For example, when it passes him. Or when he enters a room where it currently is sleeping. Or that he gets notified when it is eating.

Motivating exercise for children with walking difficulties

There are, currently, several new apps which use geo-located quests or stories to encourage children and youth to walk, like Pokemon Go, Wizards Unite or Minecraft Earth. However, these games require you to walk quite far, excluding children with walking difficulties, for example due to cerebral palsy. How would a game or motivating gadget be designed where the goal is to encourage a child to take a few steps? Or increase their walking stamina from 100 steps to 200? It could also be a game to be used indoors. This project could be loosely tied to an ongoing project that has contacts with a user organization.

Sidansvarig: info@design.lth.se | 2020-01-09